Five Nights at Frickbear's 2
Use the mask, doors, monitor, flashlight, and fan as separate tools in a fan-made night-survival challenge.
About Five Nights at Frickbear's 2
Frickbear's 2 combines several familiar defensive ideas inside a Scratch project. The author's instructions give the mask, both doors, monitor, flashlight, and fan their own inputs, so one response should not be treated as a substitute for all the others.
The useful learning task is connecting each warning to the correct tool. A fast input sequence is only helpful once you know why the selected control is needed at that moment.
How to Play Five Nights at Frickbear's 2
Read the in-game character instructions, learn the control positions, and start with a manageable observation routine. The author states the goal as reaching 6 AM on the five-night assignment. Review the specific warning behind a failed attempt before changing the whole routine.
Press Space to advance the opening menu and confirm the selected start option. The keyboard defense assignments below come from the project author; consult the character instructions before using them.
Author-listed controls
| Input | Action |
|---|---|
| W | Mask |
| A / D | Left / right door |
| S | Monitor |
| Z | Flashlight |
| X | Fan on or off |
The project also lists 1 as self-destruct; it is not a routine defensive shortcut.
Frequently asked questions
Does W move the character? The current project's author assigns W to the mask.
Can one defense cover every warning? Learn each active character's instructions; the interface deliberately supplies several different tools.







