The House of Evil Granny
Find the tools for the front-door locks while keeping room to escape Granny's pursuit.
About The House of Evil Granny
The House of Evil Granny gives the escape a concrete set of objects: a hammer, a battery, and the main door key. The hammer also has a defensive role, so an item can matter for both the obstacle and the encounter around it.
The useful decision is when a route is safe enough to work on. Temporarily stopping the pursuer creates an interval for progress, but it should not be mistaken for permanently clearing the house.
How to Play The House of Evil Granny
Inspect the front-door requirements, search for the relevant tools, and return with a specific lock or task in mind. Use the current combat instructions when danger interrupts and move toward the next useful interaction once space has been created.
Controls
| Input | Action |
|---|---|
| WASD / mouse | Move / look |
| F | Interact |
| Left / right mouse button | Attack / block |
| Shift / Ctrl / Space | Run / crouch / jump |
Frequently asked questions
Is the hammer only a puzzle object? It can also knock Granny down temporarily.
Does knocking Granny down finish the escape? No. The front-door requirements still need to be completed.







